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59 pages 1 hour read

Gabrielle Zevin

Tomorrow, and Tomorrow, and Tomorrow

Fiction | Novel | Adult

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Character Analysis

Sadie Green

One of the novel’s three protagonists, Sadie Green is a beautiful, brilliant game designer and a guest lecturer at MIT by the end of the narrative. Sadie is introduced in the novel as a bright 11-year-old who loves her sick sister Alice, words, and video games like The Oregon Trail. Sadie’s patience with Alice—whom chemotherapy made irritable—immediately establishes her as an empathetic, self-aware person. Her subsequent contact with Sam and the fondness with which she notes his “cartoonishly round head” (15) underline her great capacity for love. Yet, Sadie is hardly cloying or oversentimental since she has a keen sense of humor and even keener intelligence. As Sadie grows up and chooses to study tech, she encounters the pressures of trying to break through in a male-dominated profession. This makes her develop a defensive exterior and the habit of keeping to herself. She also gets into a destructive relationship with her professor, Dov, which leads her into depression. As a result, Sadie does not confide her deepest feelings to anyone, even her closest friend, Sam.

Sadie’s lack of self-esteem at the beginning of the text is symptomatic of being a bright, creative woman in a sexist environment. Sadie feels the sting of sexism very acutely but is forced to pretend she is cool with it and play along. For instance, she conceptualizes Ichigo as a genderless character but is forced to make them a boy because of pressure from investors. Because Sadie is pressured by society to accommodate the demands of others, she internalizes society’s hatred of women and becomes bitter towards Sam, whom she sometimes sees as a rival and a usurper. However, as Sadie grows out of her twenties, breaks free from her abusive relationship with Dov, and moves to California, she begins to assert herself more confidently. She openly expresses her wish to design games that are conceptually more complex and adventurous despite market demands to the contrary. She begins a healthy, romantic relationship with Marx and stands up for her beliefs, such as her view of marriage as a problematic institution.

Another pivotal moment for Sadie’s character arrives through loss. After she loses Marx, her life partner and the father of their daughter, Sadie again plunges into depression, shutting out Sam and everybody else in her life. However, her work, her love for Sam, and her creative instinct keep her from letting go entirely. Sadie makes peace with Sam and comes into her own as a female game designer and mentor. She realizes that being the quieter, public half of the Sadie-Sam partnership is something she has chosen since she has always been more focused on creating games. She no longer has a point to prove to Sam or anyone else and sheds her anger and bitterness toward her best friend. Thus, Sadie has a dynamic character arc in the novel.

Samson Masur/ Mazer

Samson Masur, better known as Sam and publicly by the nickname Mazur, is a protagonist. A great artist, game-maker, and polarizing public figure, Sam is marked by his tragic backstory: He lost his mother and gravely wounded his foot in a car accident when he was 12, events that traumatized him deeply. Raised by his loving and kind Korean grandparents in LA’s K-town, Sam contends with loss, racism, and disability from an early age. Sam frequently hides his pain and insecurities under bravado and bluster, reluctant to invite the pity and sympathy of others. Like Sadie, Sam is capable of great love, as is obvious in his interactions with his beloved mother before her death, his grandfather, and Sadie. Sadie becomes the center of Sam’s life from the time he meets her while healing in a hospital. Yet, owing to his defensiveness, Sam is unable to openly express his love for Sadie or other loved ones. Sam’s guardedness around his foot makes him tolerate pain in silence and ignore his worsening condition. He is helped out of this conundrum by the kindness of Sadie and his roommate Marx.

While Sadie’s love for Sam is always portrayed as platonic, Sam’s feelings for Sadie are more romantic. When he wants to invite Sadie to design games with him, he wants to get down on one knee as if for a proposal. Learning about Sadie and Marx’s relationship, Sam lashes out and says hurtful things to his two best friends. Sam’s reaction is powered by his insecurity; having lost his mother at an early age, he is fearful of losing his other great love. Sam reinvents himself as Mazer after his amputation surgery, openly expressing divisive opinions in public. This shows that Sam has a definite, unafraid worldview. After Marx dies in an act of gun violence, Sam’s hard, defensive stance begins to crack. He designs a role-playing game to bring Sadie out of her grief, even at the cost of enraging her, and proves his love for Sadie once again. At the end of the novel, Sam realizes that he should express his love more openly since life is very short. A dynamic character, Sam learns from Marx’s generous spirit and Sadie’s unafraid creativity to make peace with the world.

Marx Watanabe

The book’s third protagonist, Marx, symbolizes the important role of the producer in any creative enterprise. Frequently an overlooked role, the producer looks after practical arrangements and makes designing a game or movie possible. This thread is amplified by Marx’s classification as an NPC and Tamer of Horses, epithets given by Sam to emphasize Marx’s ordinariness. However, both Sam and the reader know that Marx is the soul of Unfair Games. Generous to a fault, good-looking, and patient, Marx often acts as a bridge between Sadie and Sam. From the very start, Marx intuits that Sam struggles for money and goes out of his way to make his life comfortable. He lends his apartment to Sam and Sadie when they design Ichigo and comes up with the game’s name. With this, Marx is shown to be as creative as Sadie and Sam. Sam loves Marx deeply but can be jealous of his handsomeness, wealth, and his prolific love life. However, Marx too has his share of difficulties. His father expresses disappointment in his choices and in America, Marx’s acting career is thwarted because of racial bias.

Sadie locates the source of Marx’s good luck: His appetite for cherishing life makes every small thing a blessing for him. Marx’s generosity brings out the best in Sadie. He matures through the course of the narrative, opening himself up to a committed partnership with Sadie. His death marks a watershed moment for both Sadie and Sam, causing them to pivot in their character arcs. Marx’s death exemplifies life’s cruelty, the violence that plagues American society, and Marx’s own hubris. Perhaps because he is a producer, Marx believes he can control the situation with the gunmen as well, underestimating their capacity for violence. Marx gets shot while shielding Ant, a designer at Unfair Games, which shows his innate capacity for heroism. Ironically, the NPC emerges as the novel’s tragic hero.

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