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59 pages 1 hour read

Gabrielle Zevin

Tomorrow, and Tomorrow, and Tomorrow

Fiction | Novel | Adult

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Chapters 7-8Chapter Summaries & Analyses

Chapter 7 Summary: “The NPC”

This chapter is narrated by Marx in the second person, addressing himself as “you.” While Sadie and Sam are in New York, Marx is in a meeting with Adam and Charlotte Worth, a couple pitching a game called Our Infinite Days. In the game, a woman and her daughter travel through a desert apocalypse fending off zombies. The mother has amnesia and depends on her six-year-old daughter’s memory to guide them to the other side of the desert, where her husband and son await them. Marx likes the game and promises to discuss it with Sadie and Marx. Just then, two men with guns storm into their office downstairs, demanding to see Mazer, or Sam. Marx asks the Worths and Ant to stay upstairs and call the police. He leaves a note for Sadie and Sam asking them to consider Our Infinite Days.

He approaches the gunmen, who are quite young and have their faces covered with bandanas. The gunmen say they want to kill Sam for his support of marriage between members of the same sex. They ask him to call Sam. Marx tells them Sam is away and makes the calls to prove it, but Sam and Sadie, away at the shoot, are unable to answer. The men think Marx is hiding Sam upstairs and grow more agitated. Just then, Ant comes down the stairs to help Marx. The gunmen assume he is Sam and aim at him. Marx intervenes and gets shot three times. Ant is hit too. The young man in the red bandana shoots himself in the head, and Marx collapses.

Marx’s injuries are so severe that the doctors have to induce a coma to stabilize him before removing the bullet lodged in his intestine. In his comatose state, Marx recalls the events of the shooting as well as vignettes from his life. He and Sadie are excited about the coming baby and have begun to refer to it as Tamagotchi Watanabe Green. Sadie harvests peaches. Sam makes a plaque for Marx’s office titled Tamer of Horses or TOH, teasing Marx for his love of Hector in the Iliad. Sam calls him an “NPC,” a non-playable character, as an insult the night Marx and Sadie admit their relationship to him; Sam implies Marx is unimportant, but Marx tells him “There is no game without the NPCs” (292). Marx sits by Sam’s side as he shaves his head, grieving the potential romantic life he could have had with Sadie. While Marx recalls all these moments, he notes he is getting visits from Sadie, Sam, his parents, and Zoe. He can feel his body slowing down and dying. He visualizes himself as a bird flying over a strawberry field. He is tempted to descend to the field but knows it is a trap, like him going down to meet the shooters. He doesn’t fall for the trap and continues to fly. Marx dies, Sadie and Sam holding his hands.

Chapter 8 Summary: “Our Infinite Days”

Ant survives the shooting. Sam’s phantom limb pain returns after Marx’s death. He experiences insomnia and recurrent nightmares. “Still, unlike Sadie, Sam was answering his phones. Sam was replying to emails. Sam was talking to people” (313). Sadie’s grief makes her non-functional. Sam knows things are especially hard for Sadie because unlike him, she has no prior experience with loss. Sam himself hasn’t visited the Unfair Games office since the shooting. When he finally gathers courage after three months, he sees that people have built an impromptu shrine outside the door to their office. In the lobby, there is a huge bloodstain where Marx bled from his injuries. Sam gets this cleaned but lets a bullet hole in a pillar stay as a memorial to Marx. Sam is riddled with guilt since it was him the attackers wanted to kill. He remembers a grief-stricken Sadie lashing out at him in the hospital, beating his chest and saying “They wanted you. They wanted you. They wanted you” (314). In his own office, the shooters destroyed and slashed every bit of Ichigo merchandise present.

The team wants Sam and Sadie to return to work. The Master of Revels expansion pack needs to be released soon, but Sadie has not worked on it. Sadie is experiencing hyperemesis gravidarum, a condition in which nausea lasts throughout pregnancy. Sam tries to get Sadie into the office, but she turns away from the door, too traumatized to visit the site of Marx’s shooting. Worried that Sadie is sinking into depression, Sam visits her house and asks her to use her work to get through her pain. Sadie agrees to work on the expansion pack from home but stops talking to Sam because she thinks he’s rushing her through her grief. Sadie gets the expansion pack ready. Her daughter, Naomi Watanabe Green, is born in July 2006. Sam often talks to an imaginary Marx who tells him he should meet the baby. Sam cannot muster the courage.

Sam gets a call from the Worths asking if he can return their proposal for Our Infinite Days. Sam thinks they are being insensitive and hangs up on them. He doesn’t know that Marx was considering launching the game the day he was shot. Several days later, Sam and Ant unexpectedly discover the file while cleaning Sadie’s office. They like the artwork and the scenarios described in the proposal. A Post-it on the file—Marx’s note asking Sam to take a look at the concept—flutters to the ground. Sam calls the Worths over to discuss the game. He texts Sadie to ask if she would like to work on a new game, but Sadie refuses.

Soon, the Worths and Sam begin work on Our Infinite Days. Charlotte praises the expanded version of Master of Revels to Sam, calling Sadie a genius for introducing an Easter egg in the game. In the expanded version, actors across London are being killed. The player has to manage their theater company and find the murderer. When the actor playing Macbeth is killed, the game gives the player three choices: Let the actor playing Banquo take Macbeth’s place, choose Richard Burbage (a real actor from Elizabethan England), or cast an unknown actor. Behind door number three is the Easter egg: a handsome Asian man dressed as Macbeth, delivering the play’s famous “Tomorrow and Tomorrow and Tomorrow” soliloquy. Sam recalls that Marx wanted to name their company “Tomorrow Games” because “What is a game…It’s tomorrow and tomorrow and tomorrow. It’s a possibility of infinite birth, infinite redemption” (336). Sam is filled with emotion at seeing Marx’s doppelganger. He feels Sadie is speaking to him through the Easter egg. He decides he needs to reach out to her again but in an unconventional way. Sam recalls that Sadie always loved The Oregon Trail, an old game that simulated 19th-century pioneer life. The game is a single-player game, but what if it was redesigned as a multi-player role-playing game?

Chapters 7-8 Analysis

Chapter 8 is the only chapter in the novel that is narrated in a character’s voice. The fact that Marx’s character is given a voice here shows his centrality to the narrative, stressing the importance of this so-called non-playable character. The narrative also mimics video-game conventions, as it is narrated in the present tense and like an immersive, live-action sequence. Marx is one of the founders of Unfair Games, and without his support, Sadie and Sam would have found it very difficult to develop Ichigo. The narrative stresses Marx’s generosity from the very onset. Yet, as often happens in any partnership, the seemingly non-creative partner does not win accolades. This tends to happen to Marx as well. Sam himself is guilty of pigeonholing Marx as boring, an NPC, and a tamer of horses, after Hector in the Iliad—the man who stands for the every-person. By giving Marx a voice, the narrative upends all these assumptions. The choice of second person is striking here, creating a distance between Marx’s comatose body and his wandering mind. It lends Marx’s voice objectivity and also underlines the fact that Marx is dying and dissociating from his body. This lends the second-person narration poignancy and emotional heft.

Marx’s death is an example of the unfairness of reality, contrasted against game worlds. He is murdered because he happens to be in the wrong place at the wrong time, because he assumes he can handle a situation that he cannot, because the bullets hit him at a particular angle, and because the pancreas where one of the bullets is lodged “is heartbreakingly single” (290). Reality has too many variables beyond the control of an individual, which is what makes video games more reliable and comforting for all the main characters of the novel. The randomness and unexpectedness of Marx’s death, and even the ordinariness of his killers, shows that death in real life often creeps up unexpectedly. Murderers are people like everyone else: Marx notes the two gunmen are no older than him and mentally refers to them as kids. He underestimates the young men, his composure at odds with their rage: “You aren’t afraid of them, though you are afraid of their guns” (291). What makes Marx unafraid is the fact that the two young men look as ordinary as anyone else.

The theme that violence is an ever-present current in American life that explodes into prominence with the slightest trigger is revisited in this section. The gunmen—red bandana and black bandana—are enraged enough to want to kill people because of the existence of a game that allows marriages between members of the same sex. Worse, they have access to guns. They are irritated by the sight of Marx because of his Asian appearance. They assume Ant is Sam because Ant is not white and as Marx notes, “to the boy with the gun it doesn’t matter what particular ‘other’ he is looking at” (296). Thus, racism, anti-gay bias, misguided rage, and ennui, coupled with the easy availability of firearms, come together in an explosive mix, making the boys shoot Marx and Ant. That such violence occurs in the heart of LA, in a gleaming building, contains real-life echoes of fatal shootings in schools, festivals, and streets, and raises important questions about gun availability and ownership.

Marx’s stream-of-consciousness narration cuts across the events of the day he was shot, his time in the hospital, and significant events in his life. He visualizes himself as a bird over a strawberry patch because of “The Strawberry Thief,” the print his mother showed him and Sadie in Tokyo. This re-emergence of previous plot points is a strong feature of the novel’s writing, making it a densely plotted work. Another recurring motif is how often the text simulates a video game. When Marx dies, “a prompt comes up on the screen: start game from the beginning?” (304). Suddenly, he is restored to his fluffy bird self again and takes flight to begin a new game. He flies, getting a new life, which is a metaphor for the soul’s life away from the body.

Chapter 8 delves into the immediate aftermath of Marx’s death, particularly its effects on Sam, Sadie, and their company. To emphasize the themes of loss and trauma, the narrative slows down in this section, lingering on details such as the shrine in front of the Unfair Games entrance and the vandalism in Sam’s office. Sam’s phantom limb pain, “a mortifyingly psychosomatic weathervane” (313), returns, symbolizing the extent of his grief over Marx’s death. Marx’s absence forces Sam to grow up because he no longer has Marx to look after practical affairs. In the past, he and Sadie could be their zany, odd selves because “Marx was Marx…but Marx, of course, was no longer there” (313). Sadie has always reacted to grief by shutting down, as in the case of her depression after her first breakup with Dov. Since the scale of her loss now is colossal, Sadie withdraws from the world. Yet, as always, she manages to reach out to Sam through games, signs, and cryptic messages. In this case, it is the Easter egg she plants for Sam: the doppelganger of Marx behind a door in the expanded Master of Revels. To Sam, Sadie designing the Easter egg shows that her voice as a game maker, as a human, is still strong and intact. “What touched him the most was the sound of Sadie’s voice, untouched and Clarion, speaking to him through a game, across time and space” (337). Sam interprets this as a cry for help and decides to extend help in the same medium: a game.

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