47 pages • 1 hour read
Iain BanksA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The Wasp Factory is deeply interested in its characters’ mental states, especially in how those mental states relate to their behavior. Importantly, the novel is not interested in mental disorders writ large, but rather in the particular subset that manifest in violent and obsessive actions and a callous personality. In particular, the novel engages with questions of evil, especially in relation to childhood, and the nature/nurture-origin debate of psychopathy. Psychopathy is a mental disorder typically identified by a person’s lack of empathy, deficient affect, and inability to regulate behavior. This state makes an act like murder easier for someone like Frank who has no consideration for the suffering his actions might cause victims or their families. Given Frank’s young age and the typical attribution of innocence to childhood, The Wasp Factory challenges expectations and essentially asks, “Can children be evil?”
Through Frank’s narration of his and Eric’s lives growing up, another question develops: “If children can be evil, is that something innate or developed?” Both Frank’s and Eric’s behaviors seemingly have an origin story, suggesting that their psychopathy was nurtured, but Frank’s unreliable narration and the extremity of both brothers’ actions indicate that nature cannot be discounted.
Angus’s treatment of his sons—particularly Frank—makes it difficult to imagine a scenario where they escaped his influence and retained desirable mental health. Frank’s instability arises, at least in large part, from his father’s manipulations, his mother’s abandonment, and the loss of his brothers, even the one by his own hand. Further, the trauma of a dog attack resulting in genital wounding of any kind cannot be underestimated for its impact on Frank’s sense of bodily integrity. Eric Cauldhame’s mental state is different only in that its origin can be traced more explicitly—to the extent that Frank is ever a reliable narrator—to the incident with the smiling baby in the hospital. Eric was pursuing a career in medicine, which speaks to his ambition and mental strength, which was subsequently fractured at the sight of the infested baby. Frank even argues that Eric’s emotional breakdown might be perfectly reasonable:
Maybe some deep part of him, buried under layers of time and growth like the Roman remains of a modern city, still believed in God, and could not suffer the realization that, if such an unlikely being did exist, it could suffer that to happen to any of the creatures it had supposedly fashioned in its own image (147).
Yet, Frank does not kill Blyth, Esmerelda, and Paul simply due to how he was raised. He was too young at the time of those murders to place that particular blame on his father’s experiment. Further, his extreme and abject behavior—animal cruelty and excessive interest in his own bodily fluids—paired with his methodical dispassion points to something deeper at work than how Frank was nurtured. In many ways, Frank’s use of the Sacrifice Poles, the Skull of Old Saul, the Wasp Factory, and his own bodily fluids seems to come from a survival instinct—he conducts his rituals to protect himself and the island. Indeed, Eric’s behavior and rage seem all the more circumstantial in light of Frank’s personality. In comparison to Frank’s attempts to create a particular kind of reality, Eric appears to have broken with reality all together. While Frank leaves the reader questioning the role of nature and nurture in the development of deviant behavior, Eric’s character privileges the role of random chance in determining why one engages in violence.
Angus Cauldhame is perhaps the most sinister and unknowable of the three, despite the fact that he does not kill anyone during the novel. His quirks are so bizarre that they go beyond eccentricity. Like Eric and Frank, Angus is fixated on bodily fluids, flatulence, and the decay brought on by cancer and parasites. He determined, in large part, the course that Frank’s life would take. He subjected Frank to a sinister facet of the nature versus nurture paradigm. His decision may have nurtured Frank’s worst proclivities, combining them with the worst parts of Angus’s own nature.
All of Frank’s criminal actions have the sense of performative acting out. Despite his early insistence that he acts from a sense of duty and vigilance, his killings, rituals, and paranoia are vindictive. He cites, for instance, women and the sea as his primary enemies, but the actions he takes to punish them have almost no effect on all women or the entire sea. Ultimately, Frank cannot prevail against such vague enemies—his rationale for seeing them as enemies at all is fairly weak—which shifts the reader’s focus from Frank’s targets to Frank’s motivations.
Frank cannot take revenge on his mother for her abandonment, because he does not know her and has no access to her, so he uses any woman as his mother’s proxy. He cannot take a precise revenge on his father, because for most of the novel, he does not know the nature of his father’s misdeeds against him. Instead, he targets other children in his world:
Perhaps I murdered for revenge in each case, jealously exacting—through the only potency at my command—a toll from those who passed within my range; my peers who each would otherwise have grown into the one thing I could never become; an adult (182).
Revenge becomes Frank’s way of coping with his own feelings of loss and he punishes others, not for retribution, but for spite. He explains:
I think reprisals against people only distantly or circumstantially connected with those who have done others wrong are to make the people doing the avenging feel good. Like the death penalty, you want it because it makes you feel better, not because it’s a deterrent or any nonsense like that (63).
When the buck attacks him, breaking the Black Destroyer, Frank kills the other rabbits. Later, Frank reveals that his cousin Blyth killed his rabbits, which he then traces to Blyth’s death, as well as the attack at the Rabbit Grounds. And yet, he thinks:
There has always been a part of me which has felt guilty about killing Blyth, Paul, and Esmerelda. That same part feels guilty now about taking revenge on innocent rabbits because of one rogue male. But I liken it to an opposition party in a parliament, or a critical press; acting as a conscience and a brake, but not in power and unlikely to assume it (63).
Despite his profession of guilt, there is little evidence that Frank feels true remorse and, for most of the novel, he expresses himself in terms of pure guiltlessness. He rationalizes his behavior as similar to the antagonism of a political or media challenge to those in power, a necessary element of a functioning society, regardless of how unfair his actions might be.
Eventually, Frank realizes that his desire for revenge may have been completely misguided, and his actions were futile: “There was no revenge that needed taking, only a lie, a trick that should have been exposed, a disguise which even from the inside I should have seen through, but in the end did not want to” (183). Frank never had the chance, as a child, to select potential possibilities for his future with his real identity in place. He acted on a lie and a trick, and suggests that he may even have subconsciously played along, rather than admit that he had a number of (to him) unpleasantly feminine qualities after Saul’s attack. Again, revenge is shown to come from a selfish place rather than a true desire for retribution.
Just as the novel introduces the question of nature or nurture in the origins of one’s behavior, the novel is also interested in the question of free will and predestination. On the whole, Frank presents himself as a believer in predestination. Specifically, his use of the Wasp Factory and other divinatory powers illustrates his investment in a predetermined future. The Wasp Factory is a microcosm of the rest of the world and symbolizes each person’s inevitable march toward death. The wasps on the clock face may appear to have autonomy, but there is a finite number of paths available to them, and each lead to the same fatal conclusion.
Additionally, Frank’s insistence that he has many people in his head is another way for him to elude the responsibilities that come with believing in free will. He can attribute his occasionally contradictory viewpoints to the presence of other sentient beings inside him. Rather than grapple with the complicated nature of his temperament and upbringing, he can present himself as “predetermined” in his personality.
Frank essentially dismisses that he has free will and even claims that he is cursed when he is in false mourning for Esmerelda. Frank is correct that anyone in his orbit will suffer, but attributing that suffering to a curse suggests that he has no control over his own actions, since he is the one who causes inordinate suffering to many people and animals. He acts as if he has no choice. He must kill in order to protect the island, while also acknowledging that killing gratifies him and make him feel powerful. This idea of a curse—or a divine call to duty—relieves him from additional responsibility.
Frank’s assertion that a person’s gender determines their strengths and weaknesses is another form of predestination, because it presents a lack of options: “Both sexes can do one thing especially well; women can give birth and men can kill. We—I consider myself an honorary man—are the harder sex” (118). This presents a limited window through which Frank can maneuver or grow. For Frank, power is synonymous with masculinity, and thus he does not act on free will when he commits violence to gain power. This perspective gives him the need to prove that he is masculine, limiting the other choices he might have made.
At the novel’s conclusion, predestination and free will come to an uneasy compromise. In the end, Frank believes that he may have less in common with the wasps he places on the clock face than he first believed. The wasps in the Factory are analogous to the humans on earth, who are each trapped in their small part of the world, with only one ultimate path. Frank thinks:
Our destination is the same in the end, but our journey—part chosen, part determined—is different for us all, and changes even as we live and grow. I thought one door had snicked shut behind me years ago; in fact I was still crawling about the face. Now the door closes, and my journey begins (184).
Frank is unsure of what the future may bring, but feels that he can finally select a path that was not chosen for him.