114 pages • 3 hours read
Frank BeddorA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more. For select classroom titles, we also provide Teaching Guides with discussion and quiz questions to prompt student engagement.
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Bibwit Harte greets Dodge and Alyss as they emerge from the Pool of Tears, Dodge and Bibwit quickly realize that this is not the same Alyss of the past, especially as she insists that her surroundings “can’t exist” (212). Dodge, Bibwit, and Alyss are attacked by the Cat on their way back to the Alyssian camp; the Cat goes straight for Alyss, and when she tries to use her imagination to defend herself, she is unsuccessful. Alyssian soldiers arrive and hold off the Cat and his card soldiers while Dodge, Bibwit, and Alyss escape.
Jack of Diamonds and Generals Doppel and Gänger anxiously wait for Dodge and Alyss back at the camp. Alyss and Dodge arrive in due order, to a crowd of celebrating Alyssians. Alyss is still in shock from her return to Wonderland after spending the past 13 years trying to convince herself that none of it was real, and she is overwhelmed by the Alyssians’ collective euphoria at her return.
After observing Alyss’s overwhelm, General Doppelgänger has his doubts, which he expresses to others in a meeting. He, Bibwit, Hatter, Dodge, the white knight, and Jack of Diamonds are talking in the Alyssian War Room. While Jack is vocal about his lack of confidence in Alyss’s queenly abilities, the others feel that she is the right one for the position. However, she will need some help before she’s ready to face Redd, and they agree that Alyss must undergo the trials of the Looking Glass Maze to come into her full powers. All except Jack conclude that the next step is to take Alyss to the Valley of the Mushrooms, where she can meet with the caterpillars and then make the decision whether to try the Maze. However, General Doppelgänger instructs Jack to proceed with the arrangements for the summit, as they must have a backup plan should Alyss fail.
The Cat informs Redd that Alyss survived. Redd punishes the Cat by taking another of his lives, leaving him with five. The Cat also informs Redd of Alyss’s presence in Wonderland and Bibwit Harte’s betrayal. Redd commands the population’s cooperation in apprehending Alyss, promising rewards to her captor. Redd then instructs the Cat to summon Jack of Diamonds.
Alyss takes some time to reflect and finds herself worrying over the Liddells, and she realizes that she has come to love them after spending so much time in their care. Bibwit comes to speak with Alyss, and he tells her, for the first time, what the rebels call themselves, spelling it out for her: “Alyssian.” This only increases Alyss’s unease, as she feels that she is being elevated beyond her capabilities. Bibwit assures Alyss that she will get there in time and that the Looking Glass Maze will help her unlock within herself everything she needs, but Alyss is still doubtful. Noticing that Dodge has been acting coldly towards her, Alyss finds him in his tent and confides her worries in him. Dodge’s demeanor hardens, and he leads Alyss out of camp to show her something that he feels is necessary for her to see, though he does not say what.
Jack of Diamonds carries the Cat, in kitten form, in a case to the guards at the Alyssian camp. He tricks them into opening the case, upon which the Cat springs forward in full assassin form and kills the guards. The Cat orders Jack to call for the Cut, Redd’s regiment of card soldiers; Jack does so, and the Cat and the soldiers of the Cut break into the Alyssian camp.
Dodge takes Alyss to see the ruins of Heart Palace; there, she recalls both fond memories of her parents and the traumatic memories of when Redd first attacked the palace. Alyss attempts to reconnect with Dodge, but he is adamant in letting her know that his only motivation for anything is to bring down Redd or kill the Cat. Dodge tells Alyss his reason for bringing her to the palace: He wanted to remind her of the attack to ignite her own desire for revenge, as Dodge sees Alyss as the means to his own vengeance. As they talk, Redd appears in a looking glass on the wall, and Dodge and Alyss barely escape as the palace collapses around them. Although Redd has just destroyed the last of Alyss’s childhood home, Alyss is renewed with a sense of defiance and hope.
In Part 3, the focus of Alyss’s character arc becomes the integration of her two identities: Alyss Heart and Alice Liddell. Having just spent 13 years on Earth, she cannot disregard that part of herself entirely, and in these chapters, Alyss struggles significantly with what her homecoming means for her identity. In narration, the spelling of her name has changed back to “Alyss,” indicating that she at least views herself as her Wonderland self again, but this is due more to her physical surroundings than any connection she feels to her original identity. Beddor uses irony to emphasize Alyss’s lost sense of self; the Wonderlanders call themselves “Alyssians,” forging their collective identity out of the one that Alyss left behind. Alyss consequently feels pressured to live up to their conceived symbol, but this reinforces her sense that Princess Alyss Heart is something entirely separate from her, and she feels even more dissociated. Alyss feels her old identity is irrevocably lost: “Redd did away with two generations of Heart rulers that horrific afternoon,” she thinks to herself (236).
Alyss’s repression of traumatic memories impacts her ability to reconnect with her identity and embrace her role in Wonderland. Alyss’s homecoming is additionally challenging for her because, as she accepts the reality of her memories, she must also accept the reality of the trauma. When Dodge shows her the remains of Heart Palace, it is a significant moment for Alyss in acknowledging the trauma. However, while Dodge hopes that seeing the ruins will ignite Alyss’s rage, it has quite the opposite effect: It renews her hope. With the traumatic memories come also the good memories of her parents, such as her father playing games with her or being affectionate with Genevieve (244-45). The sight of the ruins allows Alyss to process the traumas and move forward: “Resignation to the past, defiance of the presence, hope for the future—Alyss felt them all at once” (248).
Although she has not yet completely confronted the trauma, she at least accepts that it happened. She is thus also reminded of what she’s fighting for—the good memories of her family, the love she still feels for her home. Completely contrary to Dodge’s intentions, the sight of Heart Palace recalls good memories that counterbalance Alyss’s despair, and she finds a positive motivation to stop Redd. This represents a paradigm shift on her role in Wonderland.