84 pages • 2 hours read
Ray BradburyA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more. For select classroom titles, we also provide Teaching Guides with discussion and quiz questions to prompt student engagement.
In an unknown suburb, children are enjoying a new game called Invasion! with “tremulous joy, such tumbling and hearty screaming” (232). The game is only played by children younger than 10, whose imaginations allow them to take it seriously. Adults see them, “jealous of the fierce energy of the wild tots, tolerantly amused at their flourishing, longing to join in themselves” (233). Mink Morris takes on a leadership role in the game, delegating tasks to the other children. She refuses to let an older boy, Joseph Connors, play, insisting he is too old and threatening to kick him.
Earth, readers learn, is completely at peace. All nations are united in protecting it.
Mink’s mother Mrs. Morris watches the children share how to spell complex words like hexagonal in their game. She demands Mink come in for lunch, which Mink gulps down, eager to get back. Mink claims Invasion! is a matter of life and death—Mrs. Morris remembers how serious everything felt at that age. Mink mentions a friend named Drill, and that Invasion! centers on alien beings invading the Earth, which, according to Drill, is currently “impregnable” (236). Drill told Mink that a surprise attack is necessary, along with securing help from the enemy. He added that there will be no rules when he arrives: Children will run the world. Mink claims Mrs. Morris will not be hurt too badly and returns to the game.
At four o’clock, Mrs. Morris has a long-distance call with her friend Helen. Helen’s children are also playing Invasion! and talking about Drill; they marvel at how quickly children spread their games. Helen remembers how she used to play “Japs and Nazis” when she was a child. Thoughtful, Mrs. Morris considers how “parents learn to shut their ears” (238).
Mink comes in the house and does a seemingly impossible yo-yo trick. Mrs. Morris asks to see it again, but Mink claims there is no time: Five o’clock is “zero hour” (239). The sun begins to set. One of the children, Peggy Ann, is crying; Invasion! frightens her. Mink calls her a scarebaby and tells Mrs. Morris that Drill is stuck halfway; they are struggling to get him through, so others can follow him: “Strange children,” Mrs. Morris muses. “Did they ever forget or forgive the whippings and the harsh, strict words of command? […] How can you ever forget or forgive those over and above you, those tall and silly dictators?” (241).
Five o’clock arrives. Mrs. Morris’s husband Henry arrives home. As a strange buzzing sound increases in volume, Mrs. Morris notices the children are worryingly quiet and begs her husband stop the game. Suddenly, they hear an explosion. Mrs. Morris drags Henry into the attic, panicked by suspicions that have been building all afternoon. Henry thinks she is crazy but quiets when they hear heavy footsteps enter the home, led by Mink. Mink calls for her parents. The lock on the door melts and Mink opens the attic door, tall blue shadows surrounding her. She says: “Peekaboo” (244).
Like “The Veldt,” “Zero Hour” deals with themes of parental responsibility and the sometimes dangerous imaginative power of children. The innocence of childhood play is contrasted with the literally “life or death” stakes of the games they create. In “Zero Hour,” the enemy is not the children themselves, as it was in “The Veldt.” Instead, it is an outside force that tricks them. Mink’s drive, however, is not unlike Peter and Wendy’s: She resents the control exerted over her by her mother, a draconian sort of rule that Mrs. Morris wonders if children can ever forgive their parents for. Drill has promised Mink—perhaps falsely—that she will be freed from the power of adults after the invasion. This makes Mink’s motivation not unlike many other characters in The Illuminated Man: She seeks freedom from tyrannical rule. However, her young age makes her impressionable to manipulation, and her power is frightening precisely because she lacks the tools to understand it. As in real life, the adults in “Zero Hour” are used to hearing violent and nonsensical observations from their children. They have, as Mrs. Morris observes, shut their ears to them.
In painting Mrs. Morris as intentionally ignorant to worrying clues, “Zero Hour” revisits one of Bradbury’s favorite themes: the futility of over-reliance on logic. She notices several red flags related to Invasion! throughout the day: The children are spelling words far above their grade level; Mink makes an unsettling statement that Mrs. Morris won’t be hurt “too badly” (238); and Invasion! is suddenly, inexplicably being played by children across the country. However, rationalizations prevent her from acting on her suspicions until it is far too late. All she can do is “[babble] wild stuff […] all the subconscious suspicion and fear that had gather secretly all afternoon and fermented like a wine” (242). Albeit through very different means, Mrs. Morris’s insistence on being a completely logical adult results in her likely death, much as it did Hitchcock in “No Particular Night.”
By Ray Bradbury