37 pages • 1 hour read
Raina TelgemeierA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
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Animals are a central symbol in the novel, representing Raina’s fears, as well as both the conflict and underlying bond between Raina and Amara. Amara is particularly fond of animals, and this is evident from a young age when she listens to animal stories on repeat, annoying Raina. Afterward, Amara shows off her drawing skills by drawing a full forest full of wild animals, and Raina feels outdone. When Dad takes the girls to the zoo for the day, Amara sees the snakes and is convinced she needs to have one for a pet. Raina dreads the idea, thinking back to the time that she stepped on a dead snake as a young child. She trudges through the jungle within frames that are given their own unique curvy structure with a wide, innocent grin on her face to search for blackberries. When she steps on a snake and panics, she winds up covered in thistles and both of her parents laugh at her. The moment left Raina with a permanent fear of snakes, and this becomes a major source of tension for the girls.
Before Mango the snake is introduced to the family, the girls go through a series of more harmless pets, all of which die. Amara’s persistence shines through and she refuses to give up on pets, and when Raina is given her own room, Amara is given a snake. When the family finally decides to return the snake after finding out it needs live mice, it gets loose in the van and lodges itself under the front seat. There it remains for the entire road trip, with Raina under the impression that it died. This illusion remains until Mango emerges on the way home, and Amara explains how important the snake is to her: “He’s my pet. He’s like a member of the family” (188). Raina agrees to let Amara keep the snake, and even leaves her headphones out for the rest of the trip, showing her efforts to connect with her sister in a way that works for Amara.
Drawing is a prominent motif in the story because it is one of the only things that Raina and Amara have in common, and because the story is written in the form of a graphic novel, making illustration central to its execution. Raina developed a love of drawing and newspaper comic art from a young age, and Amara was emulating this passion from the time she was old enough to hold a crayon. In the back of the book, Raina included four real-life photographs of her and her sister together. The first, she writes, “encapsulates Sisters in a nutshell” (198), and it is a photograph of Raina holding a pencil crayon while Amara, around age 1, gazes up at it with the utmost desire. The first time that Raina and Amara draw together in the story, Amara refuses to sit with Raina, instead wanting to draw on her own. It is not until she is coaxed by her mother that Amara concedes and sits at the table with her sister, and Raina just seems happy to have her there. A splash page shows the sun setting over the girls’ many illustrations that slowly covered their wall. In adulthood, Raina became a graphic novel artist, and her love of drawing became a lifelong passion and career. Her artistic style is her own but is also inspired by the work of artists like Bill Watterson and Gary Larson.
Telgemeier’s road trip story takes place in the early 1990s, and this runs as a motif throughout the novel that helps illuminate setting, conflict, and characters, as well as provide a touch of nostalgia. One of the most prominent objects that represents this time period is Raina’s Walkman. Raina is tied to her Walkman, and often tunes out her family intentionally by using it. When her Walkman runs out of batteries, she has to make deals with her sister or wait to buy more. At the gas station on the road trip, Raina is able to afford a drink, chips, and candy with only five dollars. Raina and Amara are also depicted listening to vinyl records, which was still common in the early 1990s; one source of conflict between the girls when they’re young is Raina’s desire to listen to music and Amara’s insistence on listening to animal stories instead. Raina’s headphones thus also serve as a source of independence and peace, as it is one of the few things that Raina has total control over. The family’s Macintosh computer, another 1990s staple, quickly becomes the property of Amara, who devotes her time to its paint application and humorously hides herself and the screen underneath a blanket. The time in which the story takes place accents but does not define it. Although it takes place three decades ago, the experiences and relationships of the characters remain relatable to the present day.
By Raina Telgemeier
Art
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Books that Teach Empathy
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Brothers & Sisters
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Childhood & Youth
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Coming-of-Age Journeys
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Daughters & Sons
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Family
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Fathers
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Fear
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Graphic Novels & Books
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Hate & Anger
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Juvenile Literature
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Laugh-out-Loud Books
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Memory
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Mothers
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Order & Chaos
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Realistic Fiction (Middle Grade)
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