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60 pages 2 hours read

Richard Powers

Playground: A Novel

Fiction | Novel | Adult | Published in 2024

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Background

Authorial Context: Richard Powers

Playground’s author, Richard Powers, is one of the most prominent and critically acclaimed novelists of contemporary American literature. His novels tend to engage deeply with themes of scientific discovery, environmentalism, AI, and the impact of technology on human lives. Powers was born on June 18, 1957, in Evanston, Illinois; his father was a high school principal, and his mother worked as a homemaker. When Powers was young, his family moved to Bangkok, Thailand, where his father took a teaching job. Powers lived in Bangkok for several years during his childhood.

After returning to the US, Powers attended DeKalb High School in Illinois, where he was known for his academic prowess, particularly in science and mathematics. In addition, his interest in literature grew during his teenage years, fueled by his growing love for reading. Powers later attended the University of Illinois Urbana-Champaign, where he initially studied physics. However, he soon switched to literature, increasingly drawn to the narrative and symbolic dimensions of the arts. After graduating in 1978, Powers took various jobs, including as a freelance computer programmer and a data processor. His familiarity with technology and computers later became a recurring theme in his novels.

Powers’s literary career began in earnest in the mid-1980s when he moved to Boston and, inspired by a photograph at the Museum of Fine Arts, began writing his first novel, Three Farmers on Their Way to a Dance (1985). The novel received critical acclaim and was nominated for a National Book Critics Circle Award. Powers followed his debut with Prisoner’s Dilemma (1988). His third novel, The Gold Bug Variations (1991), was widely praised for its erudition, though its dense subject matter made it challenging for general readers.

Throughout the 1990s, Powers solidified his reputation as a writer deeply engaged with complex intellectual ideas. His novels often featured multiple narrative strands, shifts in time and perspective, and a blend of disciplines such as music, history, and science. In the 2000s, Powers continued to explore the fusion of science, technology, and humanism. In The Time of Our Singing (2003), he examined racial identity and the history of civil rights through the story of a multiracial family of musicians, while The Echo Maker (2006) delved into neuroscience, memory, and identity through the story of a man who develops a rare neurological condition after a car accident. The Echo Maker won the National Book Award for Fiction and was a finalist for the Pulitzer Prize.

Environmental themes became increasingly central to Powers’s work in the 2010s, culminating in his 2018 novel, The Overstory, which many consider his magnum opus. The Overstory was widely praised for its ambitious scope and its ability to bring ecological awareness into the realm of literature. The novel won the Pulitzer Prize for Fiction and was shortlisted for the Booker Prize, solidifying Powers’s status as one of the most important literary figures of his time. In the novel Bewilderment (2021), Powers continued his engagement with environmental themes and questions of human consciousness. Playground centers on many of these same themes, while borrowing from The Overstory’s ambitious, complex structure. Themes of environmentalism, technology, AI, and grief are all present in Playground, continuing his lifetime of interest in these ideas.

Cultural Context: The Game “Go” and AI

The characters in Playground obsess over an ancient board game called Go. They consider this game far too complex to ever be understood by a computer, so the defeat of the best human player by an AI player is a landmark moment in these characters’ lives. Go originated in China more than 2,500 years ago. It is played on a 19x19 grid, where players take turns placing black or white stones with the objective of surrounding more territory than their opponent. While the rules of Go are simple, the game is known for its strategic complexity and depth. The number of possible legal board configurations in Go far exceeds that of chess, making it a particularly difficult game for computers to master. Traditional brute-force methods used by earlier AI systems in chess were inadequate for Go due to its vast search space, which requires more nuanced decision-making and pattern recognition than what most previous AI techniques could handle.

For many years, Go was considered one of the final frontiers for AI research in games. Despite progress in computer science and AI, many experts believed it would take decades before AI could defeat a world-class Go player because of the game’s unpredictability and reliance on intuition and creativity, attributes traditionally associated with human cognition. AlphaGo, developed by the London-based AI company DeepMind (which Google acquired in 2014), revolutionized the approach to mastering Go. Rather than relying on brute-force computation to evaluate every possible move, as early chess programs like IBM’s Deep Blue did, AlphaGo combined advanced techniques in machine learning and neural networks to develop a much more sophisticated form of AI.

AlphaGo’s core innovation was its use of deep reinforcement learning, a branch of AI in which systems learn by interacting with environments and optimizing their behavior through trial and error. The system trained by playing millions of games against itself, using a process called supervised learning to learn from human professional games and unsupervised learning to develop its own strategies. AlphaGo used two types of neural networks: the “policy network,” which selected moves based on the current board state, and the “value network,” which predicted the probability of winning from any given position. The combination of these networks enabled AlphaGo to prune the vast tree of possible moves in Go, allowing it to focus only on the most promising ones.

Before the famous match against Go master Lee Sedol, AlphaGo had already made headlines by defeating Fan Hui, the European Go champion, in October 2015. Its 5-0 victory over Fan Hui was a surprise, but the ultimate test was the match against Lee Sedol, one of the world’s strongest Go players. In March 2016, AlphaGo and Lee Sedol faced off in a highly anticipated five-game match in Seoul, South Korea. AlphaGo won the first three games, securing its overall victory, before Lee Sedol won the fourth game, preventing a clean sweep. AlphaGo then won the final game, taking the series 4-1. The outcome shocked the Go community and AI researchers alike, who had expected Lee Sedol to win or at least put up a far stronger fight.

The most talked-about moment came in the second game when AlphaGo played a move that defied traditional Go strategies. Move 37 was widely considered unconventional and surprising, even to the human experts commentating on the game. The move was initially seen as a mistake, but it later became clear that the move demonstrated AlphaGo’s ability to think beyond the realm of human Go expertise, highlighting its creative and highly strategic approach to the game. This was the first time many realized that AI could not only replicate human play but also transcend it in ways that humans hadn’t anticipated. AlphaGo’s victory demonstrated the potential of deep learning and neural networks.

Philosophical Context: The Philosophy of the Common Task by Nikolai Fyodorovich Fyodorov

In Playground, Rafi becomes obsessed with the work of a seemingly forgotten Russian philosopher. Nikolai Fyodorovich Fyodorov’s The Philosophy of the Common Task is a unique fusion of Christian theology, ethics, and scientific utopianism. His ideas were part of the larger movement known as Russian Cosmism, which proposed radical ideas about humanity’s future, the role of science, and the transformation of the world through human effort.

Fyodorov’s philosophy centers on what he called “the common task,” or the collective human responsibility to overcome death, resurrect past generations, and bring about the salvation of all human beings through ethical and scientific means. Fyodorov saw death as an unnatural and tragic condition that humanity must address. Unlike traditional Christian views, which often emphasize spiritual salvation and the afterlife, Fyodorov focused on the physical, bodily resurrection of the dead, a process he believed humans could achieve through future scientific advancements. In his view, all humans are bound together by a shared responsibility to their ancestors. The living, he believed, owe a moral and existential debt to the dead, and only resurrection can repay this debt. He considered this task the highest ethical responsibility of humanity, transcending individual goals and national boundaries. This “common task” would unite humanity in a shared purpose, overcoming class, nationality, and religion.

While resurrection was traditionally seen as a religious or spiritual concept, Fyodorov’s philosophy treats it as a practical goal achievable through scientific and technological means. Fyodorov believed that future scientific developments would enable humans to reverse the effects of death and restore the dead to life. He envisioned the gathering of the dispersed physical remains of individuals, whether through advanced biological, chemical, or even physical methods, and their reassembly in living form. To Fyodorov, resurrection wasn’t limited to the religious idea of an afterlife but was instead about physically restoring individuals as they existed in life. He argued that the human body, even after death, retains its material presence in the universe and that science could one day allow humans to reunite these particles and restore individuals to their former selves. Thus, resurrection would combine both moral duty and scientific effort.

Fyodorov saw science as the key tool for humanity’s ethical mission. However, he rejected the idea that humans should pursue science for its own sake or purely material gain. Instead, he believed that moral and ethical imperatives should drive scientific progress and that the primary goal should be to overcome death and suffering. In this sense, Fyodorov proposed a vision of science that was deeply humanistic, focused not on abstract knowledge but on improving the human condition. He believed that humans could harness technology and science to transform the human body and the world itself. Although Fyodorov was obscure during his lifetime, his ideas had a lasting influence on Russian thought, particularly in the development of Russian Cosmism. His ideas about the fusion of ethics, science, and religion inspired later thinkers such as Vladimir Solovyov, early rocket scientist Konstantin Tsiolkovsky, and even aspects of Soviet philosophy, particularly in its utopian visions of technological progress.

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