36 pages • 1 hour read
Jon ScieszkaA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
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Themes
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Important Quotes
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Bleob the giant is the biggest and ugliest thing the boys have ever seen, and his stink takes down knights left and right. The boys plug their noses with makeshift clothespins to stay conscious, and Sam offers the giant a challenge. If Bleob can answer a riddle, they will let him eat as many fair damsels as he wants. If he can’t, he must leave and never return. Bleob agrees, and Sam asks why the giant wears red suspenders. After fumbling for an answer, Bleob says it’s because red is the giant’s favorite color. Sam reveals the correct answer—so the giant can keep his pants from falling down. Bleob starts to leave but then turns in a rage, exclaiming, “[Y]ou trick Bleob. Giants no wear suspenders” (36).
To defuse the situation, Sam makes up a story about how Smog the dragon said giants are nothing but big weakling sissies. This enrages Bleob, and the boys herd him toward the other side of the castle, where Smog is just touching down. The giant and dragon battle, destroying one another. King Arthur offers the boys anything in his power as thanks. They ask if they can go home, wondering “if [they] would ever see Home, Sweet normal, peaceful Home again” (42).
King Arthur can’t get the boys home, so they do their best to adapt to life in his court, trying and failing to teach the stable boys baseball. The friends conclude they arrived at King Arthur’s time by magic and will have to return home by magic. Since they don’t know how, they go back to baseball, and Fred hits the ball through a tower window. Merlin angrily yells, “[S]how yourselves, demons of destruction, and feel the wrath of Merlin” (48). The boys run away.
Later, King Arthur makes the boys knights of the Round Table. Shortly after, Merlin arrives with the ball they hit through his window and The Book, which he describes as an ancient text. The first picture in the book is of the boys sitting around Joe’s kitchen table. As soon as they look at it, “a familiar pale green mist began to swirl” (52).
The boys arrive back at the moment they were transported from to hear Joe’s mom grumbling about how Joe’s uncle sent a fog machine disguised as a book. Joe finds the card the queen chose during his magic card trick in his pocket, and the three conclude the adventure was real. Fred and Sam ask Joe not to wish for anything else, and Joe says he won’t, telling his friends, “[A]t least not until I’ve read The Book” (55).
The confrontation with Bleob the giant both shows off the boys’ problem-solving skills and pokes fun at Arthurian legend. The knights fall victim to Bleob’s stink and belch, which is humorous because they are supposed to be great warriors. The clothespins the boys use to plug their noses exemplify their ingenuity and quick thinking. They bring modern-day knowledge to the situation, as clothespins had not been invented yet.
Through Sam, the narrative shows How Our Differences Make Us Strong. The book implies that intellect can be just as—if not more—important than physical brawn. Sam immediately recognizes that while Bleob is big, he is not very smart. Sam knows he has no chance of besting the giant in physical combat; instead of even trying, he plays to his own strengths. Sam’s riddle is a simple one with no strictly right or wrong answer. He makes up the rules of the challenge and can manipulate the outcome. However, the end of Chapter 6 shows that Bleob isn’t quite as unintelligent as he seems; this suggests that people should not judge others by their appearance or from a single encounter.
Sam’s plan also illustrates his confidence. When he offers the challenge to Bleob, he tells the giant he can eat as many damsels as he wants if he wins, implying that Sam doesn’t think he can lose. Sam is so confident in his plan and skills that he thinks nothing of such high stakes. He also pivots as the situation requires. When the riddle and a logic-based challenge fail, Sam changes tactics, threatening the giant’s sense of pride in his strength. By telling Bleob that Smog said unflattering things about him, Sam redirects the threat away from the castle and toward the dragon. Like Joe, Sam understands how people think and uses it to his advantage. The battle between Bleob and Smog is due to Sam’s cunning, winning over Arthur and the knights. Merlin, in remaining skeptical about the boys, appears threatened by how they can solve problems that he has not been able to fix.
The narrative suggests that even a king is not all-powerful. Arthur is unable to grant the boys’ request after they defeat Bleob and Smog. He promises the boys anything in his power, but, like the wizard in The Wizard of Oz, sending them home is beyond him. Instead, Arthur offers to make the boys knights of the Round Table. Since the boys have no other option, they accept, illustrating their ability to make the best of a situation. They continue to do this when attempting to teach the stable boys how to play baseball. Joe, Sam, and Fred fashion a baseball out of a piece of leather and use a stick of wood as a bat, again evidencing their problem-solving skills. Though creating these things does not save anyone or get them home, it showcases how the boys use their knowledge to cope with living in medieval times. They do not have access to standard balls or bats, so they use the tools and materials available to them. Trying to teach baseball to the stable boys is yet another way of bringing the boys’ normalcy. However, this is ultimately unsuccessful; no matter what the boys do, Arthur’s time will never be their own.
Merlin’s shout when Fred breaks his window suggests that the enchanter has a dark side, as his first reaction is to call for combat and boast about his power. It is unclear how The Book ends up in Merlin’s possession; the narrative suggests that The Book’s magic is triggered by the boys’ actions. They have done what they needed to do in King Arthur’s time, so The Book reappears and sends them home. This type of quest-fulfillment magic is common in time-travel fantasy and other subgenres in which characters are sent away from their home by a magical force. By using this device, Scieszka transports the boys home while keeping them from realizing that The Book is the key to time travel until the very end of the story.
The events of Chapter 10 wrap up the narrative and set up the subsequent books in the series. Joe’s mom’s response to the green mist and The Book reveals that The Book’s magic is built to shield itself from anyone who isn’t its intended user. Joe’s mom’s irritation that The Book is a smoke machine—at least, in her view— echoes her annoyance with Uncle Joe’s presents in earlier chapters. She never realizes the truth of what happened to the boys—thus, the boys can use The Book again without fear of discovery.
The appearance of the queen’s chosen card is a sign that the adventure was real. It is unclear how the card got into Joe’s pocket, leaving the mystery open to potentially be solved later in the series. This also suggests that magic is not fully comprehensible. Either The Book or Merlin could have sent the card forward in time, but regardless, the outcome is the same: The boys have evidence of their trip, which may be useful in the future.
In the story’s final lines, Sam and Fred ask Joe not to wish for anything else. However, in Chapter 2, Fred was the one who made the wish that landed them in medieval times. It is unclear if this is a slip-up on Scieszka’s part or if Joe is blamed because it is his birthday and The Book was given to him. Joe’s final line of dialogue tells the reader he intends to figure out how The Book works and use it again. It also suggests that Joe wants to educate himself before traveling through time again; this way, the boys can be better armed with the knowledge they will need to face challenges and get home.