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39 pages 1 hour read

Samuel Beckett

Endgame

Fiction | Play | Adult | Published in 1957

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Themes

Searching for Meaning in Routine

Clov steps onto the stage at the beginning of Endgame and announces that “it’s finished” (6). In this world, however, nothing is ever finished. The characters are caught in routines and cycles that define their lives. Within the space of just a few words, Clov has seemingly acknowledged this. He negotiates down from his initial certainly, saying “it must nearly be finished” (6). The revision is a concession to the ambiguous nature of existence in his world, turning the certainty of the linear passage of time into a trap from which he is desperate to break free. The play is filled with these routines and cycles. Clov cares for the other characters, performing the same tasks in the same order every day. Nagg launches into a story that Nell, his wife, knows all too well. She finds the repetition exhausting but listens anyway. This is true of all the cycles, from Clov’s routine to Nagg’s repeated story: The endless cycles are exhausting and oppressive, but the characters cannot imagine any other form of existence.

Hamm loathes the idea of cycles even as he is trapped in one. In particular, he hates the idea that humanity is merely experiencing some sort of temporary lapse before eventually rebuilding society. When a child appears outside, both Hamm and Clov respond with anger. Clov refers to the child as a “potential procreator” (46), acknowledging Hamm’s fear that the small boy might be able to father a new generation of humans and continue the miserable cycle of existence. Similarly, Hamm calls for a flea to be killed so as to avoid the remote possibility that the flea might restart a process of evolution that might eventually lead to the reemergence of humanity. Hamm wants the cycle to end; he wants humanity to be punished. He craves finality while remaining trapped in a small cycle of his own creation. The universe, as presented in the play, is a series of interlocking and immiserating cycles that dominate the characters’ lives and make them crave release in any form.

The characters acknowledge that their routines are absurd and farcical. They cannot see why they do the same things every single day, yet they cannot bring themselves to change. They are trapped in a hell of their own creation, but they fear the hell that might lurk on the other side of the wall, away from their familiar cycles. Endgame is an absurdist, existentialist play in which the characters feel their lives are meaningless. The routines and cycles are their only way to imbue their lives with some sort of meaning. They repeat the same stories and perform the same actions, hoping that through repetition these stories and actions will attain meaning. Each telling of the story harkens back to a previous time, even though the story never changes. These routines add a simulacrum of meaning, the semblance of substance which is ultimately artificial. They are gesture without motion, hinting at substance without actually containing any beyond their immediate action. Nevertheless, they are inescapable. At the end of the play, Clov is on the verge of breaking the routine. He packs up and readies himself to leave. As Hamm continues through his routine, all alone, Clov watches him. Silently, he chooses to remain. He resigns himself to the cycle, accepting his fate as meaningless and unfulfilling. Hamm cannot see that Clov remains but—the play implies—both men will wake up the next day and do exactly the same thing, all over again.

Incurable Loneliness

Endgame is implied to take place in a post-apocalyptic world. Though the nature of the apocalypse is not described, references to nuclear fallout—as well as the Cold War backdrop against which the play was written—suggest that a nuclear war has wiped out large swathes of the human population. Those humans that survived are alone. The four characters in the play are trapped in the house as sea levels rise and plants refuse to sprout. In the distance, they may see distant figures, but these figures always remain distant. According to Hamm, such figures will either die outside or inside, if they exist at all. Because of the decimated nature of the human population, because of the finality of a nuclear war which has destroyed the environment, and because of the lingering radiation that threatens anyone outside, loneliness is rampant. There are so few people in the world that, every human interaction has immense significance. Even though the characters make each other miserable, even though they persist in turning their lives into living hells, they cannot endure the loneliness that faces them in the outside world. In the post-apocalyptic setting, loneliness is a rampant disease and the only treatment—human interaction—can cause as much psychological trauma as the disease itself.

The relationship between Clov and Hamm emphasizes this framing of loneliness as an incurable social disease. They are both lonely men. Hamm never fathered children of his own, while Clov lost his biological father at a young age. Together, they form a dependent but antagonistic relationship, with Hamm acting as Clov’s adoptive father. Clov takes care of the physically impaired Hamm, administering Hamm’s painkillers as part of their daily routine. Toward the end of the play, however, Clov reveals that the painkillers have run out. Hamm will no longer be able to numb himself to the pain of his existence—whether the physical pain of his bodily ailments or the psychic pain of loneliness and boredom. There is no one else out there, no one who might arrive at the house and provide a cure to the loneliness that the characters feel. Their only cure is each other and, given the antagonistic nature of their relationship, the treatment for their condition is almost as intolerable as the condition itself. These lonely men are bound together in a painful way.

Nagg and Nell may not be happy, but they have each other to provide some comfort. They have separate garbage cans, and they can raise and lower themselves as they please, though they are unable to make physical contact. Despite these restrictions, they depend on one another for emotional support. When Nell dies, Nagg weeps for his dead wife, not only feeling the grief of her death but the renewed loneliness of his current state. He has no one now, at least no one who can tolerate his reminiscences. Clov begins to recognize the persistent nature of loneliness in the world. For a long time, he has threatened to leave. He imagines killing Hamm, or he wishes that Hamm would die. Each time, however, he finds these ideas intolerable. He knows that he cannot kill Hamm; he knows that he would react to Hamm’s death as Nagg reacted to Nell’s death. Separation from Hamm would be unbearable. Even the prospect of leaving contains the threat of being alone in a barren wasteland. The characters are lonely, but they are keenly aware that they could be much more alone. Clov dresses as though he is about to leave, and then he is presented with the tragic figure of Hamm, who has convinced himself that Clov is gone. Hamm is a genuinely pathetic figure, and Clov exercises the “kind of great compassion” (45) that Hamm accused him of earlier in the play. He stays, choosing this known form of loneliness over the loneliness which might await him in the world outside.

Absurdity and Pain

Endgame is part of a dramatic movement known as the Theatre of the Absurd. Combining existentialist philosophy with theatrical tradition, the movement portrayed human existence itself is an absurdity and all attempts to rationalize and comprehend life as equally as absurd. Endgame revels in this absurdity. The dialogue between the characters is filled with repetition and non-sequiturs, in which words are expressed and then ignored as though they are as meaningless as life itself. A profound statement about existence is immediately followed by a petty insult, with each line having equal weight in the moral reasoning of the play.

Pain is not only emotional in Endgame. Clov, nominally the healthiest character in the play, is in great pain at all times. He hobbles around the stage, loudly announcing his complaints to the uncaring world. Likewise, Hamm’s body is beginning to fail him. His handkerchief is covered in blood as evidence of the physical pain his body is enduring. Both examples of pain, however, are presented as absurd or comical. Clov’s lumbering around the stage is clownishly contrasted with his annoyance at his servility. He ambles along the stage, complaining about Hamm, with the character seemingly bitter about the absurd nature of his subservience rather than his pain. Likewise, Hamm’s bloody handkerchief might be a physical symbol of his body’s failure, but he lays it across his face to sleep and uses it to clean his glasses, turning him into an absurd figure. He is blind, so does not need his handkerchief to keep out the light nor does he need a dirty rag to clean glasses which he cannot see through. His actions, though the result of his physical pain, only serve to illustrate the absurd nature of his existence.

The play blends together absurdity and pain. Nell pinpoints this relationship, explaining to her husband that “nothing is funnier than unhappiness” (14) as he tells the same old anecdote yet again. Unhappiness, an emotion shared by all the characters, undergirds existence in an absurd way. All the characters are in pain, both physically and emotionally, but they can do nothing to alleviate their suffering. The play consciously links absurdity and pain through its portrayal of suffering. In another context, Hamm’s disabilities might evoke pity. In Endgame, they become a justification for him to bully Clov in absurd ways. Clov even turns the telescope on the audience, taking the painful absurdity portrayed on the stage and projecting it directly into the lives of the audience members. Pain is not limited to the theatrical realm, and neither is absurdity. These universal experiences are bound together in Endgame and sent out into the real world.

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