logo

77 pages 2 hours read

Orson Scott Card

Ender's Game

Fiction | Novel | Adult | Published in 1985

A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more. For select classroom titles, we also provide Teaching Guides with discussion and quiz questions to prompt student engagement.

Chapters 4-6Chapter Summaries & Analyses

Chapter 4 Summary: “Launch”

As the new Battle School students—nicknamed Launchies—board the space shuttle, Ender already feels isolated from the other boys, who are goofing off and laughing at jokes he doesn’t find funny. Ender’s imagination constructs a different reality that suits his humor, where cameras and interviewers pepper him with questions like he’s a celebrity. (The idea that he would be chosen as the group’s spokesperson is funny to him.) As Ender buckles himself in his seat, he notices the carpet lining a wall and realizes the normal laws of gravity won’t apply to him much longer. He reimagines his orientation to the planet, now “hanging upside down from the belly of the Earth” (22). Ender is relieved to see Graff’s familiar presence join the shuttle, but when Graff addresses the new students after launch, he aggressively designates Ender as the smartest among them, insulting everyone else. After Graff leaves, the other boys mock his favored status, and Ender realizes Graff created this dynamic intentionally. One boy starts hitting the back of Ender’s head. As the blows come, Ender patiently plans his retaliation; he anticipates a particular hit, catching the boy’s wrist and pulling hard. Ender doesn’t calculate null gravity’s effects, and the boy flips over him and slams into a wall, breaking his arm. Graff darts in and still manages to publicize Ender’s superiority, further isolating him. The shuttle docks at Battle School, and Ender waits for the other boys to leave before confronting Graff. Graff insists he isn’t trying to befriend Ender, though he will push him to be the best. After Ender leaves, Graff confides in his colleague Anderson, admitting he does see Ender as a friend, but more important victories are at stake.

Chapter 5 Summary: “Games”

Ender enters the dormitory and finds only one bed left. He triggers the voice activation for that bunk’s locker and takes inventory of its contents: military-issued jumpsuits and non-lethal game weapons. An older boy named Dap introduces himself to the Launchies and states he will be their “mom for the next few months” (30). In the mess hall, the other boys don’t sit with Ender, so he studies his surroundings. A large scoreboard tracks the different teams’ wins and losses; Ender soon learns Battle School cares more about these games—the battles—than their schoolwork. He notices the older kids wear colored uniforms according to their teams while the Launchies have plain uniforms. That night, Ender cries silently in his bunk, thankful for the practice he suffered under Peter’s terror.

The next day, Ender discovers the game room, and he starts studying the games the older boys play. They initially shrug him off, but eventually Ender challenges one of the boys to a game, best two out of three. The boy only agrees to save face, winning the first round while Ender adjusts to the controls. Next game, Ender manages to beat him and then wins the third easily. Meanwhile, Bernard—the boy whose arm Ender broke—gains a following, pitting Ender as one of their enemies. Ender is disappointed by how many others blindly follow Bernard. Another Launchy named Shen becomes a target as Bernard mocks how Shen’s backside wiggles when he walks. Instead of defending Shen publicly, Ender connives a more devastating revenge. Ender hacks into his digital desk, creates a different username (“God”), and sends a succinct message to the other boys’ desks: “Cover your butt. Bernard is watching” (37). Bernard knows Ender is culpable, but he can’t prove it. When Bernard’s anger finally explodes, he has no leverage against Ender. Bernard loses all but a few loyal followers, and Shen befriends Ender.

Chapter 6 Summary: “The Giant’s Drink”

Ender immediately begins experimenting with zero gravity when his Launchy group first enters the battleroom, where older kids play the games tracked on the scoreboard. Ender discovers the suit is stiffer and has a greater reaction force than he’s accustomed to. Bernard and his friend Alai follow Ender’s example, experimenting in the new arena. Slowly, the other boys follow in suit. Ender notices Alai experimenting more strategically than the others and approaches him. Together, they navigate the arena and become reluctant friends. They are the first to discover the laser guns holstered in their uniforms freeze the suits. The targeted area of the suit remains immobile until a commander or teacher unfreezes the army. Suits can freeze without sacrificing playability (damaged), restrict a soldier’s ability to shoot (disabled), or render them entirely immobile (eliminated). Ender and Alai ask Bernard and Shen to join them, and the four freeze the rest of the Launchy group until Dap unfreezes everyone. After this scene, the group dynamics change, centered on Alai as the bridge between Bernard’s following and Ender’s outsiders.

During Free Play time on his computerized desk, Ender plays an unwinnable game called the Giant’s Drink. He can explore other options within the game, but they bore him, so he inevitably wanders over to the Giant. The Giant plays the same guessing game every time: He places two shot glasses in front of Ender’s avatar and fills them with different liquids. Ender must decide which one is poison by drinking one, but the game is rigged so that Ender always dies. Frustrated, Ender kicks both glasses and attacks the Giant’s face, gutting his eyes, which “came away like cottage cheese” (47). The Giant falls, and Ender climbs into his skull. The scene alters, and a bat lands on the Giants nose. The bat asks how Ender got to Fairyland, and Ender offers the bat a handful of the Giant’s eye. Though he finally achieved the next level, Ender opts to sign off and hide in his bed, horrified he had to choose murder over his own morbid death.

Chapters 4-6 Analysis

Card’s writing style often reads like mythology, recounting Ender’s adventures as though he belongs in a legend. The novel’s third person omniscient point of view emphasizes this technique, giving readers enough insight to understand Ender and enough distance to recount events matter-of-factly. Occasionally, however, the narration will slip into first person when Ender expresses a particular thought, though Card doesn’t denote the switch with italics or quotations. This style is most noticeable after dramatic events, such as Ender accidentally breaking Bernard’s arm in the launch shuttle: “He hadn’t meant it to be so public, but the boy was feeling exactly the pain Ender had meant for him to feel. Null gravity had betrayed him, that was all. I am Peter. I’m just like him. And Ender hated himself” (24). The passage begins with Ender’s emotional response, and then the narration transforms into Ender’s first-person reflection when comparing himself to Peter. After two short sentences in first person, the narration rapidly changes back to third person with the simple, matter-of-fact conclusion that Ender hates himself. Audiences may read the “and” at the beginning of the final sentence as “therefore,” or “ergo,” similar to old fairy tales when understatedly expressing a great change: For example, the king issued a decree, and so food was plentiful throughout the kingdom. Card’s subtle craft gives audiences the impression that Ender’s story is one of human legend.

While one level of storytelling embraces mythic writing styles, another disenchants Ender from his youthful idealism. The narrative introduces Ender’s innocence in two examples: First, he has a preconceived idea—absorbed from media portrayals of military dynamics—about how Graff will treat him. Instead, Graff pits the group against him, not by disparaging him but by praising him: “Graff had deliberately caused it. It was worse than the abuse in the shows. When the sergeant picked on you, the others liked you better. But when the officer prefers you, the others hate you” (24). Ender expects his superior officers, not his new classmates, to hate him. The second example of Ender’s innocence appears in his amusement toward gravity’s new rules. Card juxtaposes Ender’s unmet expectations of Graff with his ability to adapt quickly to gravity orientation, which suggests Ender will acclimate to this new situation. Graff effectively isolates Ender on all fronts, proving the adults won’t do him any favors and ensuring the others resent his prestige. This scene only begins Graff’s master plan to establish an environment that will both disillusion Ender’s innocence and invoke his creative genius.

The dialogue among Battle School students reveals much about the school’s culture. Since Ender operates independently from the others—resulting from both his intellectual prominence and his isolation—readers rely on other characters to understand this environment. For example, Ender’s launch’s leader introduces himself with both humor and authority: “Instead just tell someone that your mom is Dap, and they’ll call me. […] If you have a problem, come talk to me. Remember, I’m the only person here who’s paid to be nice to you. But not too nice. Give me any lip and I’ll break your face. OK?” (30). Other Battle School characters are not nearly as friendly as Dap, but his introduction confirms that even the kindest people here have their hard edges. Dap’s concern for the launch’s wellbeing is genuine, but he still incorporates a playful, lightly mocking tone when he insists they refer to him as “mom.” Dap understands that little boys calling him “mom” would invite the older students’ mockery, but he also knows the older boys will mock them one way or another. Of course, Graff doesn’t keep Ender in the launch group long enough to feel comfortable or protected, throwing him deep into Battle School rivalries earlier than the rest.

On one level, Ender recognizes that the Giant’s Drink is only a game, but he eventually comes to understand that no part of his training is “just” a game. The game becomes too real when he crosses moral boundaries to defeat the Giant, using grotesque imagery—cottage cheese—to describe tearing apart his eye. However, like all other “games” Ender plays, he can’t move on until the challenge is overcome, though he hates what his actions reflect about him.

blurred text
blurred text
blurred text
blurred text