48 pages • 1 hour read
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Content Warning: The source material uses an ethnic and religious slur against Muslim people. This guide references such language in direct quotes only.
Alex Douglas, the almost 11-year-old protagonist, flies an F-16 as A-Dawg in a video game, waiting for his heroic moment. As an enemy plane’s missile nips his wing, his machine leaks fuel and smoke. A-Dawg could make it back to safety. However, his instinct to save the day kicks in, and he opts to pursue his foe. As air control demands he returns, A-Dawg defies orders and fires at the enemy plane at the same time as his nemesis launches an attack on him. As he trails away, looking back to see if he hit the target, his screen goes black.
Peering at the darkened screen, Alex sees the reflection of his mother in her nurse’s uniform holding the computer plug. Alex groans. His mother aborted his most heroic flight simulation game ever. When she asks about the rules for playing video games, his mind wanders to his six-year-old sister, Nunu, and the rule that she does not cross the line that separates their respective sides of their room. Her half is littered with dolls and everything pink, which Alex detests. Meanwhile, his side contains model planes and pictures of dogs. When Alex looks at a photograph of the Navy’s elite Blue Angels squad flying in formation, he remembers his greatest birthday ever two years prior, when his dad took him to an air show in upstate New York.
Interrupting his thoughts, his mother asks again about the rules, calling him “young man.” This frustrates Alex because he feels like his parents treat him like a little kid. His parents constantly proclaim that he needs to grow up. If Alex becomes more responsible, one of his greatest dreams will come true: He’ll get a dog of his own. Ever since he can remember, he has asked his parents for a dog, and he is convinced that tomorrow, on his 11th birthday on September 11, 2001, his parents will finally give him one.
His mother reminds him that he cannot play video games until homework and chores are complete. Alex tries to distract his mother with a joke about time travel. Although his mother does not crack a smile, Nunu laughs. Alex appreciates his little sister, mostly, and if it were not for her doll named Lolly, he would appreciate her more. Nunu brings Lolly everywhere. Alex cringes to remember the time she forgot the doll on the bus, and he ran back to get it; Jordan McCreevy, a bully, snatched Lolly out of his hands and called him a baby.
Once again, Alex’s mom interrupts his spiraling thoughts when she offers 10 more minutes on the computer if he can answer one question. Excited by the prospect, Alex takes the bait. Unfortunately, he cannot answer the question because she asks what they were just talking about while his mind was wandering. Instead, she instructs him to do his homework; Alex agrees to this, saying that he’ll have more time to play with his new dog on his birthday tomorrow. His mother sighs, reminding him of their agreement: Alex could only get a dog if he stayed on top of his schoolwork, but Alex is earning C’s in school. This reminder deflates Alex’s birthday hopes. However, at dinner, Alex devises a plan to talk to his father about the dog, as well as an alternate plan if that does not work. He makes a deal with the universe to not think about dogs and just get his homework done, and then maybe he will get one. Either way, he understands that if he doesn’t get a dog, it’s his fault for not holding up his end of the bargain.
Later, his dad returns from work and visits the kids’ bedroom. First, he sits and sings with Nunu. Even though Alex pretends to be asleep, his dad sits on his bed and chats, mentioning the argument Alex had with his mom. His father understands that Alex desperately wants a dog but reminds him that he needs to be able to handle the responsibility of caring for a pet. Alex insists that he can do it, but his father disagrees. When Alex claims that if his father loved him then he would get him a dog, his dad proclaims his love for his son. Alex scoffs and tells his father, “I hate you” (22). Then, he hears the door click shut.
When Alex wakes up the next day, he rushes to the mirror to see if he looks any older on the morning of his 11th birthday. As he thinks about shaving like his father, he remembers his cruel words the night before and hopes that his dad did not hear them. Then, Alex thinks that maybe his parents will get him a dog for his birthday after all. Sliding on his Heelys into the kitchen, he realizes his mom has made his favorite breakfast. His father has already left for work—driving a train under the Hudson River to the World Trade Center in Manhattan—so Alex cannot yet determine if he heard what he said the night before.
Alex’s mom shows him his birthday cake: chocolate fudge with icing depicting an airplane. She also made him cupcakes for school. After eating his pancakes, Alex is in better spirits and is convinced that the day will still be the best. As he gets on the bus, his mother reminds him to be careful with the cupcakes, and he insists that he is responsible, hinting that he is ready for a dog. When his mother looks away, Alex’s hopes deflate again.
On the bus, Alex talks with his best friends, Doug and Kwan, about his video game. Then, Alex admires the view of the Manhattan skyline and thinks of his dad driving the train to the World Trade Center. Soon, Jordan McCreevy and his two sidekicks, Calvin and Deemer, get on the bus. Jordan sits next to Alex. In an uncharacteristically nice voice, Jordan asks about the box of cupcakes. Alex slides the box away and warns Jordan not to touch it. As the bus takes a turn, Jordan physically pins Alex to the window, crushing his body and the cupcakes, and doesn’t let up for the rest of the ride.
Enduring Jordan’s antics, Alex spots a stray dog outside his window while the bus is stopped at a light. Alex immediately falls in love with the dog, who is playing with a sock. The dog looks right at him, and when Alex whispers to the animal, its ears twitch in response. Then the bus starts moving, and the dog chases it. In a busy intersection, Alex shouts for the dog to stay. Miraculously, the dog sits down. As the bus pulls into school, Jordan finally stands up and wishes Alex a happy birthday as the ruined cupcakes ooze out of the box.
In this section, Alex turns 11, but despite his desire to be considered grown-up, he is innocent and naïve. His childlike nature manifests in multiple ways. First, he wears Heelys—sneakers with wheels on them. This shoe is not a practical choice but rather, a whimsical and fun option for a young kid. Additionally, Alex’s belief in fabricating agreements to get what he wants suggests a naïveté and a lack of understanding about the way things really work. To change things, “Alex was always making deals with the universe” (16). These “deals” entail things like sitting still for a certain amount of time to make the bully Jordan go away, or not looking at the clock to make the class go by quicker. This belief that these arbitrary actions will create change demonstrates Alex’s naïveté and proves that his desire to be mature is just that: a wish and not a fact.
Another manifestation of his innocence, Alex’s early perception of heroism contrasts with the novel’s later depictions of true heroism in the face of tragedy. While playing his video game, Alex considers “his most heroic victory EVER” to be when “he was about to save the world” (5), revealing that he views heroism as an act on a grand scale that saves a huge number of people from great destruction. Such an action is certainly courageous, but Alex’s belief that something needs to be this monumental to be heroic contrasts with what ordinary people are about to do on September 11. Although the theme of Heroism in Ordinary People is not yet evident, Alex’s limited view of bravery will provide a contrast for the real-life valor to come.
The opening chapters also introduce the stray dog, a motif that initially represents innocence and naïveté. When Alex first spots it, “the dog had cornered a sock and was playing a game with himself, picking it up and flinging it across the ground” (35). Despite being a stray and nosing through the trash, the dog decides to play rather than find the food it needs to survive. This action represents childlike innocence and mirrors Alex himself. Furthermore, the dog immediately makes a connection with Alex when it locks eyes with the boy. Alex whispers commands to the dog, and it miraculously adheres to those instructions even though it could not possibly hear him. The entire interaction between the two is unrealistic and dream-like, underscoring the animal’s representation of innocence and its connection to Alex.
In addition to the dog, Alex has a passion for planes, which represents joy and heroics. On his birthday two years ago, his father took him to an airshow, which Alex still considers “his Greatest Birthday Ever” (8). He remembers every detail of that day. Because the day was so wonderful, planes represent joy in Alex’s life. Alex surrounds himself with all things associated with flight and has a room full of model airplanes showcasing his passion. Furthermore, as he plays his flight simulation game, he feels heroic when he is on the verge of shooting down the enemy, suggesting that, for him, bravery and flight are linked. This belief will prove paradoxical later when planes hit the Twin Towers, representing the opposite of joy and heroism. However, at this point, Alex’s beliefs shape the positive symbolic representation of airplanes. Both the dog and airplanes begin as simplistic symbols to be developed more fully later in the narrative.